* fix: generate skill/slashcommand tool descriptions synchronously when pre-provided
When skills are passed via options (pre-resolved), build the tool description
synchronously instead of fire-and-forget async. This eliminates the race
condition where the description getter returns the bare prefix before the
async cache-warming microtask completes.
Fixes#1039
* chore: changes by sisyphus-dev-ai
---------
Co-authored-by: sisyphus-dev-ai <sisyphus-dev-ai@users.noreply.github.com>
* fix(skill): enforce agent restriction in createSkillTool
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix(skill): block restricted skills when agent context missing
Addresses cubic review feedback: previously agent-restricted skills
could be invoked when ctx or ctx.agent was undefined because the
guard only ran when ctx?.agent was truthy.
Changed condition from:
skill.definition.agent && ctx?.agent && skill.definition.agent !== ctx.agent
To:
skill.definition.agent && (!ctx?.agent || skill.definition.agent !== ctx.agent)
This ensures restricted skills are blocked unless the exact matching
agent is present in the context.
---------
Co-authored-by: justsisyphus <justsisyphus@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Change skill directory from 'skill' (singular) to 'skills' (plural) to match OpenCode standard
- Use getOpenCodeConfigDir() to respect OPENCODE_CONFIG_DIR environment variable
- Update documentation and tests to reflect correct paths
Fixes#810
The watermark (commit footer and co-author) was inconsistently applied because:
1. The skill tool didn't receive gitMasterConfig
2. The approach was 'default ON, inject DISABLED override' which LLMs sometimes ignored
This refactors to 'inject only when enabled' approach:
- Remove hardcoded watermark section from base templates
- Dynamically inject section 5.5 based on config values
- Default is still ON (both true when no config)
- When both disabled, no injection occurs (clean prompt)
Also fixes missing config propagation to skill tool and createBuiltinAgents.
* fix: background task completion detection and silent notifications
- Fix TS2742 by adding explicit ToolDefinition type annotations
- Add stability detection (3 consecutive stable polls after 10s minimum)
- Remove early continue when sessionStatus is undefined
- Add silent notification system via tool.execute.after hook injection
- Change task retention from 200ms to 5 minutes for background_output retrieval
- Fix formatTaskResult to sort messages by time descending
Fixes hanging background tasks that never complete due to missing sessionStatus.
* fix: improve background task completion detection and message extraction
- Add stability-based completion detection (10s min + 3 stable polls)
- Fix message extraction to recognize 'reasoning' parts from thinking models
- Switch from promptAsync() to prompt() for proper agent initialization
- Remove model parameter from prompt body (use agent's configured model)
- Add fire-and-forget prompt pattern for sisyphus_task sync mode
- Add silent notification via tool.execute.after hook injection
- Fix indentation issues in manager.ts and index.ts
Incorporates fixes from:
- PR #592: Stability detection mechanism
- PR #610: Model parameter passing (partially)
- PR #628: Completion detection improvements
Known limitation: Thinking models (e.g. claude-*-thinking-*) cause
JSON Parse errors in child sessions. Use non-thinking models for
background agents until OpenCode core resolves this.
* fix: add tool_result handling and pendingByParent tracking for resume/external tasks
Addresses code review feedback from PR #638:
P1: Add tool_result type to validateSessionHasOutput() to prevent
false negatives for tool-only background tasks that would otherwise
timeout after 30 minutes despite having valid results.
P2: Add pendingByParent tracking to resume() and registerExternalTask()
to prevent premature 'ALL COMPLETE' notifications when mixing
launched and resumed tasks.
* fix: address code review feedback - log messages, model passthrough, sorting, race condition
- Fix misleading log messages: 'promptAsync' -> 'prompt (fire-and-forget)'
- Restore model passthrough in launch() for Sisyphus category configs
- Fix call-omo-agent sorting: use time.created number instead of String(time)
- Fix race condition: check promptError inside polling loop, not just after 100ms
- Remove all sync functions from command loader (async now default)
- Remove sync load functions from skill loader (async now default)
- Add resolveSymlinkAsync to file-utils.ts
- Update all callers to use async versions:
- config-handler.ts
- index.ts
- tools/slashcommand/tools.ts
- tools/skill/tools.ts
- hooks/auto-slash-command/executor.ts
- loader.test.ts
- All 607 tests pass, build succeeds
Generated with assistance of 🤖 [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
- Add LazyContentLoader interface to LoadedSkill type
- Defer skill body loading until first use
- Cache loaded content for subsequent calls
- Reduce startup time by not reading full file contents
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
The node:fs mock in skill/tools.test.ts was replacing the entire module,
causing fs functions to be undefined for tests running afterwards.
Fixed by preserving original fs functions and only intercepting skill paths.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
Previously only tool names were shown. Now each tool displays its full
inputSchema JSON so LLM can construct correct skill_mcp calls.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
* feat(skill): add builtin skill types and schemas with priority-based merging support
- Add BuiltinSkill interface for programmatic skill definitions
- Create builtin-skills module with createBuiltinSkills factory function
- Add SkillScope expansion to include 'builtin' and 'config' scopes
- Create SkillsConfig and SkillDefinition Zod schemas for config validation
- Add merger.ts utility with mergeSkills function for priority-based skill merging
- Update skill and command types to support optional paths for builtin/config skills
- Priority order: builtin < config < user < opencode < project < opencode-project
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
* feat(skill): integrate programmatic skill discovery and merged skill support
- Add discovery functions for Claude and OpenCode skill directories
- Add discoverUserClaudeSkills, discoverProjectClaudeSkills functions
- Add discoverOpencodeGlobalSkills, discoverOpencodeProjectSkills functions
- Update createSkillTool to support pre-merged skills via options
- Add extractSkillBody utility to handle both file and programmatic skills
- Integrate mergeSkills in plugin initialization to apply priority-based merging
- Support optional path/resolvedPath for builtin and config-sourced skills
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
* chore(slashcommand): support optional path for builtin and config command scopes
- Update CommandInfo type to make path and content optional properties
- Prepare command tool for builtin and config sourced commands
- Maintain backward compatibility with file-based command loading
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
* docs(tools): improve tool descriptions for interactive-bash and slashcommand
- Added use case clarification to interactive-bash tool description (server processes, long-running tasks, background jobs, interactive CLI tools)
- Simplified slashcommand description to emphasize 'loading' skills concept and removed verbose documentation
🤖 Generated with assistance of [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
* refactor(skill-loader): simplify redundant condition in skill merging logic
Remove redundant 'else if (loaded)' condition that was always true since we're already inside the 'if (loaded)' block. Simplify to 'else' for clarity.
Addresses code review feedback on PR #340 for the skill infrastructure feature.
🤖 Generated with assistance of OhMyOpenCode (https://github.com/code-yeongyu/oh-my-opencode)
- Add skill tool types: SkillArgs, SkillInfo, SkillLoadOptions interfaces
- Implement createSkillTool() factory function with configurable discovery options
- Add parseSkillInfo() helper to convert LoadedSkill to user-facing SkillInfo format
- Add formatSkillsXml() helper to generate available skills XML for tool description
- Support opencodeOnly option to filter Claude Code paths from discovery
- Tool loads and parses skill frontmatter, returns skill content with base directory
- Export skill tool singleton instance for default usage
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
OpenCode has native skill support that automatically scans .claude/skills/
and injects available_skills into system prompt. The agent reads SKILL.md
files directly via the Read tool, making our separate skill tool a duplicate.
The claude-code-skill-loader feature (which converts skills to slash
commands) is intentionally kept - only the redundant skill tool is removed.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
- Add Zod schema validation following Anthropic Agent Skills Spec v1.0
- Include basePath in skill output for path resolution
- Simplify tool description and output format
- Add validation error logging for invalid skills
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
Provides 'skill' tool that invokes skills loaded by skill-loader.
Skills expand into detailed instructions when invoked.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)