fix(skill-loader): deterministic collision handling for skill names

- Separate directory and file entries, process directories first
- Use Map to deduplicate skills by name (first-wins)
- Directory skills (SKILL.md, {dir}.md) take precedence over file skills (*.md)
- Add test for collision scenario

Addresses Oracle P2 review feedback from PR #1254
This commit is contained in:
YeonGyu-Kim
2026-02-04 13:52:06 +09:00
parent dee8cf1720
commit f79f164cd5
2 changed files with 79 additions and 36 deletions

View File

@@ -140,53 +140,59 @@ async function loadSkillsFromDir(
maxDepth: number = 2
): Promise<LoadedSkill[]> {
const entries = await fs.readdir(skillsDir, { withFileTypes: true }).catch(() => [])
const skills: LoadedSkill[] = []
const skillMap = new Map<string, LoadedSkill>()
for (const entry of entries) {
if (entry.name.startsWith(".")) continue
const directories = entries.filter(e => !e.name.startsWith(".") && (e.isDirectory() || e.isSymbolicLink()))
const files = entries.filter(e => !e.name.startsWith(".") && !e.isDirectory() && !e.isSymbolicLink() && isMarkdownFile(e))
for (const entry of directories) {
const entryPath = join(skillsDir, entry.name)
const resolvedPath = await resolveSymlinkAsync(entryPath)
const dirName = entry.name
if (entry.isDirectory() || entry.isSymbolicLink()) {
const resolvedPath = await resolveSymlinkAsync(entryPath)
const dirName = entry.name
const skillMdPath = join(resolvedPath, "SKILL.md")
try {
await fs.access(skillMdPath)
const skill = await loadSkillFromPath(skillMdPath, resolvedPath, dirName, scope, namePrefix)
if (skill) skills.push(skill)
continue
} catch {
const skillMdPath = join(resolvedPath, "SKILL.md")
try {
await fs.access(skillMdPath)
const skill = await loadSkillFromPath(skillMdPath, resolvedPath, dirName, scope, namePrefix)
if (skill && !skillMap.has(skill.name)) {
skillMap.set(skill.name, skill)
}
const namedSkillMdPath = join(resolvedPath, `${dirName}.md`)
try {
await fs.access(namedSkillMdPath)
const skill = await loadSkillFromPath(namedSkillMdPath, resolvedPath, dirName, scope, namePrefix)
if (skill) skills.push(skill)
continue
} catch {
}
// Recurse into subdirectories if no skill found and within depth limit
if (depth < maxDepth) {
const newPrefix = namePrefix ? `${namePrefix}/${dirName}` : dirName
const nestedSkills = await loadSkillsFromDir(resolvedPath, scope, newPrefix, depth + 1, maxDepth)
skills.push(...nestedSkills)
}
continue
} catch {
}
if (isMarkdownFile(entry)) {
const baseName = basename(entry.name, ".md")
const skill = await loadSkillFromPath(entryPath, skillsDir, baseName, scope, namePrefix)
if (skill) skills.push(skill)
const namedSkillMdPath = join(resolvedPath, `${dirName}.md`)
try {
await fs.access(namedSkillMdPath)
const skill = await loadSkillFromPath(namedSkillMdPath, resolvedPath, dirName, scope, namePrefix)
if (skill && !skillMap.has(skill.name)) {
skillMap.set(skill.name, skill)
}
continue
} catch {
}
if (depth < maxDepth) {
const newPrefix = namePrefix ? `${namePrefix}/${dirName}` : dirName
const nestedSkills = await loadSkillsFromDir(resolvedPath, scope, newPrefix, depth + 1, maxDepth)
for (const nestedSkill of nestedSkills) {
if (!skillMap.has(nestedSkill.name)) {
skillMap.set(nestedSkill.name, nestedSkill)
}
}
}
}
return skills
for (const entry of files) {
const entryPath = join(skillsDir, entry.name)
const baseName = basename(entry.name, ".md")
const skill = await loadSkillFromPath(entryPath, skillsDir, baseName, scope, namePrefix)
if (skill && !skillMap.has(skill.name)) {
skillMap.set(skill.name, skill)
}
}
return Array.from(skillMap.values())
}
function skillsToRecord(skills: LoadedSkill[]): Record<string, CommandDefinition> {